Steam GamesPUBG Desert Map

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KungfuBeer
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Sat Oct 14, 2017 2:13 pm

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When I think of desert maps, I picture barren landscapes, wide open expanses, and not much else. That's what I'm half-expecting as I become (I'm told) the first person outside the PlayerUnknown's Battlegrounds team to set virtual foot inside the battle royale shooter's upcoming desert map during a visit to the office of developer Bluehole (now PUBG Corp) in South Korea in late September.
Vehicle handling will act and feel much differently depending on whether players are on smooth, paved surfaces or offroading on rough terrain.
What I find instead is a sprawling battle arena crowded with desert trees, cacti, and a surprising number of buildings. It's immediately noticeable how much more variation there is to the terrain than in Erangel, PUBG's current map. There are hills, rises, and ditches in the landscape, which should create lots of opportunities for cover from sniper fire, or alternatively, convenient places to stage an ambush. The varied terrain will make a difference not just for those running around in PUBG but also those driving, I'm told by art director Taeseok Jang, who I chat with over Skype during my visit. Vehicle handling will act and feel much differently depending on whether players are on smooth, paved surfaces or offroading on rough terrain.

I'm not playing a match, just exploring on my own, and the as-yet unnamed desert map is still a work in progress with some textures, features, and even entire locations missing. One large town I can see on the minimap has been removed from the build I'm touring until it's been better optimized, and the zone marked for a military base is currently empty. What is available, however, feels like a natural fit for PUBG's looting, shooting, and driving.

Oh—and climbing, clambering, and vaulting. While I'm exploring the desert, I get to do plenty of that, too.
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With Mexico serving as a source of inspiration for the map, it makes sense that I eventually find a colorful wrestling arena, sure to draw a number of fist-fights and melee engagements when players finally get their hands on it (and, I'll wager, some wrestling mask skins from Bluehole's art department).
I can anticipate the tension of looting the buildings in these craters, eyes constantly scanning the high ridge that circles the town
My favorite locations are three ancient meteor impact craters with small towns inside them, the abandoned shops and homes built right on the sunken crater floor. One such town, with echoes of DayZ, sports the still-burning wreck of a crashed plane. Even with no opponents on the map with me, I can anticipate the tension of looting the buildings in these craters, eyes constantly scanning the high ridge that circles the town for the movement of opportunistic snipers. Even better, I imagine, will be when the blue circle happens to close on one of the crater towns at the end of a match, giving the advantage not to the players peering down from the ridge but to those already hunkered somewhere inside one of the buildings.
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Like the map, PUBG's vaulting system is still in an unfinished state, but after just a few attempts at clambering and climbing it begins feeling extremely smooth and kinetic. Running into a church through the front door, I give the back door a miss and instead clamber onto the window ledge and hop out to the ground. Then I climb back in, and repeat the move a few more times. In a small town consisting of a few crumbling shops, I mantle out of one building through a window, vault over a fence, and then leap into window of another building, all while sprinting at top speed. Then I run back the same way, retracing my steps and leaps until I manage to make the entire route feel natural and physical. It's easy to imagine frenzied chases through buildings and alleys, quick and athletic dashes through towns and villages, and hasty escapes from ambushes or thrown grenades using this new movement system.
After just a few attempts at clambering and climbing it begins feeling extremely smooth and kinetic.
You can see more exclusive screenshots and read more about the new map, the vaulting system, and my interviews with creative director Brendan Greene, art director Taeseok Jang, CEO of PUBG Corp C.H. Kim, and others, in PC Gamer magazine. For those of you in the UK, it's issue 311, which is on its way to subscribers now and on newsstands on October 19. For readers the U.S., it's issue 299, and will be on sale November 7.
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sidewinder9x
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Sat Oct 14, 2017 4:41 pm

nice


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Thu Dec 07, 2017 11:16 am


On top of the harsh landscape, Miramar is home to at least eight major cities, each of which features different kinds of buildings and constructions that will affect your strategy. Here's how the development team describes each location:

Los Leones
The largest city in the region, Los Leones features ample shopping, a skyline filled with new construction, and a glorious, golden-hued City Center. Players should secure high vantage points by exploring the numerous construction sites, and loot for gear in the cavernous, abandoned commercial buildings.

El Pozo
El Pozo is a city known for its large industrial and entertainment districts. Players can test themselves against all comers in the Luchador Arena, put their motorcycle skills to the test In the death bowl, or hunt in the ruins of the long dead textile factories.

Monte Nuevo
Monte Nuevo is the picture of a town besieged. Ramshackle walls built to protect its residents now allow players ample cover to explore the well-stocked compound.

Valle del Mar
Valle del Mar is a colorful oceanside town bisected by the De Toro bridge. To the West of the bridge is a quaint school, and to the East, a beautiful church. The key to holding this town is bridge control, as it’s the only direct route between mainland and the island.

La Cobreria
The shipping and transport capitol of Miramar, La Cobrería’s most prominent feature is it’s enormous Rail Yard. Here, players will hunt and be hunted among the half-buried cargo of a long dead industry. Careful players should loot the schools and campuses that dot this town before attempting to hold the Yard.

San Martin
San Martín is located just west of Hacienda Del Patrón. Checkpoints and barriers have transformed this once-quiet small town into a war zone. Both sides of the town have overlooks, so careful players should scout first, before charging into town.

Pecado
Once a tourist destination featuring the largest casino in the region, Pecado continues to thrill players to this day with its mix of high-value loot and dangerous sightlines. Aggressive players will immediately loot the Arena and Casino, but savvy players should check out the 4 story hotels between them.

Chumacera
Chumacera is the husk of Miramar’s once thriving textile industry. Long abandoned factories overlook a main road lined with residential and commercial buildings. Verticality in both the buildings and terrain make this town an exciting location to loot--high risk, high opportunity!
Miramar will also feature a new vehicle, a retro-looking pickup truck that will be exclusive to the map. Players will also be able to find a new weapon, the Win94, which will likewise appear exclusively in Miramar as a world spawn.

Players will have a chance to compete on Miramar during the "final test round" before PUBG's version 1.0 release. That is slated to launch before the end of December, so you should be able to try the anticipated new map sometime this month. PUBG will also release in early access on Xbox One via the Xbox Game Preview program next week, on December 12.
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Moderhinke
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Fri Dec 08, 2017 5:02 am

It's out on the test servers! 11GB - downloading right now. I watched some streamers on Twitch for a minute and t looks really cool.

Dang, I have to work!
“You can withdraw from a climate agreement but not from climate change, Mr. Trump. Reality isn't just another statesman you shove away.”

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sidewinder9x
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Fri Dec 08, 2017 9:31 am

Very big map, towns are pretty good size too; Moder and I played came in #2 on the rocks.

Lots rocky area, sometimes not a lot of cover; chevy blazer pretty good at rock climbing.

Good frame rates.

All in all pretty decent map

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