Steam GamesPlayerunknowns Battlegrounds Update

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sidewinder9x
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Thu May 25, 2017 2:01 pm

Update out today; take my advice and do not bother driving motorcycle you will be sorry; not fast at all; unwieldy and very noisy; the car seem faster; and now on your mini map a dotted line appears for something.

Died before I could check out anything else.

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KungfuBeer
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Thu Jun 01, 2017 11:39 am

June 1, 2017

Now onto what we have changed and fixed in our weekly update. Please remember that our weekly updates are for pushing bug fixes and small performance updates, and should not be compared to our monthly patches.

We will first roll this patch out to the test server tomorrow, Wednesday. No ETA for when this will happen yet, so stay tuned to our Twitter for updates!

This patch will be deployed to the main servers on Thursday, June 1st, 4PM KST/12AM PDT/7AM UTC and is expected to take approx. 3 hours to complete.

Client Performance
  • Improved performance by reducing effects played excessively during vehicle crashes
Server Performance
  • Improved performance on the server in relation to vehicles
Bug Fixes
  • Fixed a crash related to unequipping an item
  • Fixed a crash related to when vehicles crashed
  • Fixed a bug that caused a player to die without entering the REVIVE state when being shot by a shotgun or a full-auto weapon in DUO or SQUAD modes
  • Fixed a bug that caused other players' voice chat to be heard at high volume on the airplane
  • Fixed a bug that caused breath gauge to be shown incorrectly in certain situations
  • Partially fixed a bug that caused a player to “die from falling” after getting stuck in buildings or vehicles
  • Fixed a bug that caused sound to stutter when many players are swimming
  • Fixed a bug that caused translucent crosshair to be shown on VSS scope
  • Fixed a bug that caused a player to go back into the REVIVE state when two players start the revive action and one cancels
The 'science is settled' argument is inherently unscientific.

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Moderhinke
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Thu Jun 01, 2017 11:53 am

We had so bad server lag yesterday. The whole game froze for 10+ seconds in some instances (for all of us). Bizarre things happened. I swear I didn't pull the trigger when leaning over Sidewinder to revive him and shot him in the head instead. :ahno:

Looks like they didn't address general server lag in this update. I hope they get it under control soon.
“You can withdraw from a climate agreement but not from climate change, Mr. Trump. Reality isn't just another statesman you shove away.”

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KungfuBeer
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Thu Jun 29, 2017 7:23 am

4.9GB patch this morning.

Server updated to adjust loot spawn...meaning, Anzacs' "Suppressor City" is possibly no longer.

The client patch is all bug fixes.
The 'science is settled' argument is inherently unscientific.

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Moderhinke
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Thu Jun 29, 2017 10:42 am

Plus they added 2 new weapons and destructible sheds.
“You can withdraw from a climate agreement but not from climate change, Mr. Trump. Reality isn't just another statesman you shove away.”

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KungfuBeer
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Wed Aug 02, 2017 1:06 pm

The dedicated first-person servers and FOV slider that were promised for PlayerUnknown's Battlegrounds earlier this month, along with a number of other features including colorblind mode, a new vsync option, and Xbox controller support, have now arrived on the public test server. The update will be pushed to live servers later this week, creative director Brendan Greene explained in the patch notes, "as we need some extra time to test the new first-person view." Anyone who owns PUBG can access the test server by downloading the separate client through Steam.

Greene also used the patch notes to say a few words about the upcoming "crate and key system," which hasn't been universally popular with Early Access players. "While our intention was and still is to add the full feature to the game when we move into actual release, we do need to test it prior to launch and at Early Access so that it is stable and ready to be fully introduced to our community," he wrote. "The idea of testing, prior to full implementation, is at the heart of adding every new game feature in our game, and this includes the crate and key system which we believe will serve as the foundation of a healthy economy after launch."

Greene said that the new system will put a cap on the number of crates a player can receive each week, in the same way the current free-to-open system does. Prices will be reset each Monday, and crates can be freely traded on the Steam marketplace. He also pointed out that the specifics of the "full cosmetic system" are still being worked out, "and we are taking your concerns into consideration when it comes to the ability to get free cosmetics by playing the game."

"I do understand your concerns about the system, but I feel testing for a sturdy economy on the Steam Marketplace is necessary at this stage and ultimately beneficial for the game," he wrote.

"But still, I must admit that our messaging wasn’t very clear, so I extend my sincere apologies for the confusion caused. The process of communicating our intentions precisely to our fans and communities should have been done in a more careful and prudent manner. I’ve learned a lot, and we’ll try to communicate better moving forward."

The full update 4 patch notes, and a few crate pics, are below.

Server Optimization:
  • Optimized fences, doors, and windows
  • Optimized vehicle physics
Client Optimization:
  • Optimized memory usage for world objects
  • Optimized terrain rendering
  • Optimized vehicle physics
  • Optimized User Interface
New Items:
  • Added new weapon Mk14 EBR. Mk14 EBR is a Designated Marksman Rifle that can only be obtained from Carepackages. This weapon is chambered for 7.62mm and sniper rifle attachments
Character:
  • Added two new face presets and hairstyles to character customization for both genders
Gameplay:
  • Added 1st Person server options to NA and EU Solo and Duo game-modes
  • Players who choose 1st Person mode will be matched together
  • Character view is set to 3rd Person mode in starting airplane and during free fall from the airplane. This will be set to 1st Person only in a future update
  • Camera will stay still while looting items to prevent dizziness
  • Added a new feature to report players
  • Some people killed knocked-out teammates in order to avoid giving kill count to an opponent who knocked them down. Now the kill count will still go to the opponent in this specific case.
  • Added new animation when using different consumables Improved camera transition when disabling Free look feature (Alt Key)
  • Decreased the reload time of VSS
  • Players may now re-enter games if they have been disconnected mid-game
  • You may now play with Xbox controllers, and we will continue to make improvements with Xbox controllers
  • Sound volume difference from inside and outside of building is more obvious
  • Added new sound effect while scoping or aiming weapon
  • Added new effects when a character is running or sprinting over different types of surfaces
  • Improved character animation without any weapon or with melee weapon
  • Added slight delay when using the drag-and-drop feature on items in inventory UI. We implemented this delay to provide a fair gameplay environment to all players
  • Improved post-process effect when a character takes damage outside of the blue circle
Items and Vehicles:
  • Added a lower rail attachment slot to SKS
  • You may now honk a car horn when sitting in the driver's seat with Left Mouse Click
  • Decreased the chance of vehicle explosion after the vehicle gets stuck in objects
  • Vehicle driving sound will change slightly in FPP and TPP modes
  • Added new sound effects for motorcycle tire screech while driving
  • Eliminated firing delay of S1897 from pump action after reload
  • Improved effects of boats
  • Added spark effect to flat tires
  • Reduced cast time of First Aid Kit / Painkiller to 6 seconds
  • Reduced cast time of Med Kit / Adrenaline Syringe to 8 seconds
UI:
  • Added more features and hot keys to the Options Menu
  • Added new option for V-Sync
  • You may now designate a maximum of two different keys for each key bind
  • Added new option to set toggle on certain actions and features
  • You may now use Mouse wheel up/down as one of your key binds
  • Added new keybinds, such as all mute (Ctrl+M) and switching Voice Channel (Ctrl+Y), and a new option to adjust the volume of voice chat
  • Added new keybinds to use specific throwables
  • Added Colorblind Mode
  • Added an FOV slider for 1st person view
  • Added some region names to the mini map
  • Added new option to display helmet, vest, and backpack equipped on HUD UI. This HUD UI will be updated further in the future
  • Added new option to display all equipped weapons on the right side of the screen. This UI will be updated further in the future
Bug fixes:
  • Partially fixed client crash issues
  • Fixed an issue of weapons sporadically ceasing to fire despite being set to auto firing mode
  • You may not use consumables in vehicles underwater
  • Fixed bugs below while spectating another character
  • A character appeared to be shaking when the character moves around
  • Camera swing when a character scopes while walking
  • Camera swing when a character peeks left or right while scoping
  • A character appeared to be shaking when the player moves his mouse while scoping in Prone
  • Characters farther than 500m away from a vehicle will no longer hear the tire screech sound
  • Fixed post-process bug underwater in FPP mode
  • Fixed an issue of the reloading sound getting played repetitively after dropping a weapon while reloading
  • Fixed the probability of getting rainy weather to previous value
  • Fixed a bug where a character could not equip attachment with full inventory
  • Fixed a bug where weapons would continue to play looped reload animation even after canceling the reload
  • Fixed a bug where a character could see through the other side of wall when scoping or crouching against certain walls
  • Fixed a bug where a character sitting on objects inside of certain buildings could see through ceilings and walls
  • Fixed sporadic issue of disabling in-game UI
  • Eliminated bombing outside of Red Zone
The 'science is settled' argument is inherently unscientific.

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KungfuBeer
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Thu Aug 03, 2017 3:15 pm

One of the new features in the imminent update to PlayerUnknown's Battlegrounds is that cars will now have horns. The patch, due today, has been available to try on PUBG's public test servers where it has already become somewhat of an irritation to certain streamers, because some stream-snipers have become, well, stream-honkers.

Stream-sniping, typically, involves playing on a server with a streamer while watching the livestream to gain an advantage. As you'll see in the first few clips of the video below, stream-honking appears to involve joining a server that a streamer is playing on, getting into a car, finding the streamer on the map, then holding down the car horn in their vicinity. When fired at, the honker will speed away and then attempt to re-follow the streamer for more ear-harming honkery.
Honnnnnnnnnnnnnnnnnnk.

I have to admit I find it a bit amusing, but then again I'm not the one trying to play a game while someone follows me around in a car honking incessantly. I would imagine it would become a bit grating after a while, with 'a while' defined as 'more than three seconds.'

With Bluehole's policy of distributing bans for stream-sniping, will we begin to see bans for stream-honking? How could it be determined if a honker is a stream-sniper and not just, like, an asshole? Will another patch need to be released to de-horn or re-horn PUBG's cars? Stay tuned, and if we hear anything (over the sound of all the honking) we'll let you know.
The 'science is settled' argument is inherently unscientific.

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KungfuBeer
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Fri Aug 04, 2017 7:45 am

The 'science is settled' argument is inherently unscientific.

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KungfuBeer
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Fri Aug 04, 2017 10:13 am

Anzac looting up. 'Hang on, let me check this last building,' he says.
Image
The 'science is settled' argument is inherently unscientific.

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sidewinder9x
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Fri Aug 04, 2017 11:17 am

The horn LOL!!!

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