Steam GamesDayZ 0.62 EXP

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Wed May 24, 2017 12:52 pm

The next iteration of DayZ is closer than ever and the a potential release on experimental branch in the next days/weeks means it’s time to make recap of everything we know so far. In November 2016, B. Hicks explained the dev team was splitted into two groups: one small team of five/six people working on 0.62 and the rest going on the Beta Milestone (0.63).

Very early, 0.62 update was announced as a overhaul of Chernarus’s visual fidelity which won’t affect the gameplay part (player controller or animations). The massive improvement will be making forests & environment look more real. To summarize, it includes: Trees, grass, ferns, plants, plains and roads. The team managed to roughly double vegetation object count (~2.6 millions vegetation objects), add 8 new forest surface textures and developed a technology allowing them to randomize the variety of vegetation but also trees colorization. The update also aim for a better “feeling” as the wind and weather will have direct effect the environment. Here is a list of changes:

DayZ 0.62: Confirmed Features

0.62 Update will include:
  • New tree models
  • Denser forests
  • New clutter (grass, small plants)
  • New surface textures (roads, plains and such)
  • Improved wind behavior
  • New shader for the wind, affecting trees and grass
  • Tweaked and changed lighting for the world
  • Small improvements to satellite textures
  • Many reworked locations on Chernarus
  • Reworked ghillie (to be consistent with new tech)
  • Grass render distance (not confirmed yet)
  • New Ambient Sounds
0.62 Update will NOT include:
  • Any changes to gameplay
  • Any changes to buildings and structures
  • Any changes to player model fidelity
  • Any changes to animation fidelity


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Thu May 25, 2017 1:17 pm

Visually It looks really nice; playing could be problematic if other elements don't mesh well; we shall see I suppose...

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