Other GamesDayZ .48 Alpha Stable

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Thu Jul 31, 2014 8:53 am

The new 0.48 patch of DayZ was originally designated as a “hotfix update”, however many new features, bugfixes and items have been implemented since its first deployment. The third iteration of the patch has hit the experimental branch the august 12th and here is a list of every new things that survivors will come across.

The features and changes are listed here


Dayz 0.48: New Weapons & Attachments

As always guns get some love from developers. In this update the sawed-off Mosin, a smaller version of the popular rifle, make its apparition. The burlap warp is also available and can be crafted from burlap sac with a machete, and grass can be added to (look at the ground to add grass). It currently only fits on Mosin. A new animation was designed for running movements with raised weapon stance.

Animations: Igniting fireplace
Animations: Restrained sprint (run)
Animations: Fishing (pull out, check, start)
Animations: Searching for berries, digging
Animations: Cow animation sets
Crafting: You can craft leather sack
Crafting: You can craft mosin wrap from burlap sack
Crafting: You can add grass to burlap wrap
Crafting: You can sharpen wooden sticks
Crafting: You can combine sharpened sticks and feather to create an primitive arrow
Crafting: Preparing chicken will now give you also some chicken feathers
Crafting: You can saw mosin-nagant 9130 off
Crafting: You can paint sawed-off mosin-nagant 9130
Crafting: You can tear bandana mask into rags
Crafting: You can attach and detach Smersh Backpack to Smersh Vest´
Gear: Crafted leather sack
Gear: Smersh Vest
Gear: Smersh Backpack
Gear: Sharpened Stick
Gear: Chicken Feathers
Gear: Primitive Arrow
Gear: Added lifetime and persistence parameters
Gear: Bow can now use primitive arrows
Gear: Tank helmet
Loot: Randomized police cars spawns (works but cars are not always visible – see known issues)
Loot: Some guns spawn with ammo now
Weapons: Sawed-off variant of mosin-nagant 9130
World: Sinistok village is added.
World: Vavilovo village is added.
World: New WW2 monument has been added to Severograd town.
World: Oak tree was replaced by new model.

Outstanding Issues
Player is unable to attack with any weapon in certain circumstances
Character is freezed for a few seconds after throwing item in certain angle
Several issues with melee hitting players are experiencing desync while next to each other
Random throwing of items
Ladders can’t be used after hit by grenade explosion
Player is stucked in building after reconnect
Player cannot respawn properly when hes drowned
When restrained in unconscious player stays in restrained state till he reconnects
Character goes prone after using drink all action on canteen
Random police car spawning doesn’t work properly. Cars are not visible, loot is there though.

Animations: Slow and fast move with raised Bow in crouch
Animations: Silence gesture crouch and prone polished
Actions: Tearing bandana into rags produce only one rag now
Actions: Highly increased chance for finding an apple
Actions: Slightly increased chance for finding a berry
Character: Moved position of collision shapes for standing and crouching poses with two-handed weapon
Cooking: Highly reduced chance for getting food poisoning from burnt meat
Crafting: Tracksuit pants can be mended with sewing kit
Graphics: Textures for epinephrine and fire extinguisher improved
Engine: First iteration of wall clipping fix
Gear: Gorka pants takes four slots
Loot: Heli-crashsites fixed
Loot: Loot tables changed
Loot: Rotten fruit and vegetables removed from loot spawns
Weapons: Crossbow dispersion tweaked
Weapons: CR 527 magazine cannot be repainted
Weapons: Range for all melee weapons and fists tweaked
Weapons: All melee weapons are set to use cursor for hit now
Weapons: CR 527 magazine description edited
Weapons: MP5 30Rnd magazine takes two vertical slots
Weapons: Shotguns damage
Weapons: Improvised bow dispersion tweaked

What is persistence?
As it has already been stated persistence first iteration and loot respawn are going experimental, in addition to more content. Second iteration will save content of containers, before it hit stable branch. Nothing is final , keep that in mind. Since there has been a lot of misconception, here are the highlights :

Persistence has almost no effect on performance (it simply does not affect you on the basic level)
Loot respawn has no effect on performance
Server performance, with the latest changes, improved greatly
A big part of item synchronization has been rewritten
Since the containers are not saving properly yet, tents have been took out. It has to wait few days.
All items are saved , their position and state, if you throw down a shirt its still there after server restart (not only containers). However what’s inside those containers does not save on the build that will be up today. That will change in few days.
From technical standpoint there is no difference in items that we save, they do persist through restarts (first loot roll simply cannot be changed by server restart, only natural flow of items can change that).
Any issues you encounter, report them through the official feedback tracker. Provide as much information as you can. Discussion is welcome. (source)
Loot respawn is based on globaly item quantity, not area quantity. Otherwise you could crash the server by moving loot until it has too many items to manage. Devs might look at optimizing the system to redistribute loot, but that will screw up people’s permanent stashes. Not a simple issue to fix.

Currently the server maintains a constant item population

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Thu Aug 14, 2014 10:24 am

This post has been updated.

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Thu Aug 14, 2014 11:16 am

Cybex9 wrote:This post has been updated.

What changed?

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Thu Aug 14, 2014 12:22 pm

ANZAC_1915 wrote:
Cybex9 wrote:This post has been updated.

What changed?

More zombies less action? :ROFL:

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Thu Aug 14, 2014 12:36 pm

Now its updated.

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